Jedi of the Republic Mace Windu #1
Writer: Matt Owens
Penciler: Denys Cowan
Colorist: Guru-eFX
Letterer: VC’s Joe Caramagna
Release Date: August 30, 2017
Price: $3.99
Writer: Matt Owens
Penciler: Denys Cowan
Colorist: Guru-eFX
Letterer: VC’s Joe Caramagna
Release Date: August 30, 2017
Price: $3.99
- Mace Windu Vaapad
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- Mace Windu Jedi Council
Mace Windu is a perfect character to address these questions and I liked seeing him as a young jedi jumping to action first. I want an explanation for the purple blade! The artists used the colors of the blades so beautifully in this comic. STAR WARS: JEDI OF THE REPUBLIC: MACE WINDU #1 Written By Matt Owens Art By Denys Cowan, Roberto Poggi, Guru-eFX, and Joe Caramagna Published By Marvel Comics Release Date: August 30, 2017. Mace Windu is one of the most memorable characters in the Star Wars Universe. He commands the council and commands the room, and is always presented as a. A review of Marvel Comics Mace Windu #4. The issue begins with a flashback to a planet called Mathas. A Jedi Master and Apprentice are walking the streets, with the master explaining to the padawan that there is a heretic on the planet that is claiming to be a Jedi. The final issue of Mace Windu does little to help change the trend set by the previous issues. The first thing that really struck me about this comic was how short it felt. Amongst the other series’ available from Marvel at the moment, there doesn’t seem to be much substance to this issue and it all ends a little too quickly.The main conclusion that Mace finds is that the Jedi need to. Star Wars: Mace Windu - Jedi of the Republic Vol. None Publisher: Marvel. Published: Aug 2017. Search by Issue # Filter by Timeframe Golden Age (1934-1955) Silver Age (1956-1971) Bronze Age (1972-1985) Copper Age (1986-1992) Modern Age (1993-Present).
Plot: With the release of Marvel’s new Star Wars content, it was only a matter of time before we received a series featuring the fuchsia lightsaber wielding Jedi Master Windu. Jedi of the Republic Mace Windu #1 features the council master as he embarks on a mission to gather intel on a separatist population on the outer rim jungle planet of Hissrich. Being that this story is set during the Clone Wars, the resources of the Jedi are worn thin, and as such they can’t afford a full company of soldiers for every mission. In the case of not being able to access those resources, it is necessary that they chose an effective alternative. Given his high level of skill and leadership capabilities, that alternative is Mace himself.
In lieu of soldiers, Mace is instead given the option of choosing a small company of Jedi to undertake the mission with him. The first is Kit Fisto, Nautolan Jedi Master is a capable combatant, and served alongside Mace and the other Jedi during the battle of Geonosis that kicked off The Clone Wars. For movie watchers, you can see him during that scene and a few others in Stars Wars Episode II: Attack of the Clones. Next, he enlisted Prosset Dibs, blind Jedi Master with strong insight in the force. This comic is his first appearance. Finally, young devaronian Jedi Knight Rissa Mano an accomplished engineer was also chosen to accompany Mace on this mission (also another first appearance).
Story: The story picks up with the new team forming, a brief overview of their skills, and them landing on the planet. After they do battle with the few droids they we get a reveal of what seems to be the arc’s arch villain, a mercenary assassin droid named AD-W4. While the start of this series is solid, I don’t feel anything that hooks me with anticipation for the next issue. So far, this is Jedi doing what they always do… that is dismantling battle droids. Aside from that, based on issue one, nothing particularly interesting is grabbing my attention. There’s no real mystery to look forward to or any inner crisis for Mace to overcome… yet.
Characterization is done well. We understand Mace and Kit to be the wisest among those on the team, and Mace is very much as I’ve always known him to be. Prosset Dibs is insightful, but perhaps haughty with his tongue and actions. At the same time, we see his Jedi teachings come into play as he apologies for his actions both when speaking to Mace and Kit. Rissa Mano has the brightness of youth in her, and feels to be something of a breath of fresh are from an otherwise demure team. I look forward to seeing their interactions in the future.
Mace Windu Vaapad
Another aspect I like is the detail and break down put into the lightsaber combat scene. Instead of a mindless charge in because they are Jedi and know they are superior than a feeble squad of droids, Mace directs a forward assault and flank. While he does tell Rissa that stealth wasn’t necessary at the time, he does show a tactical battle prowess that represents a Jedi’s wisdom, even in battle. I appreciate seeing writing that takes this into consideration. As powerful as Jedi are, it’s their skill and mind’s that accomplish the greatest feats.
Art: When it comes to the art, there seems to be inconsistency. While the cover is an excellent depiction of Mace tossing droids with the Force, on the inside, the art is hit or miss from panel to panel. There are some places where expressions and features are drawn very well, and others where structure and angles look off. Most of it looks very well done, but I notice at different points, there are panels here and there that don’t have the same quality of work. There’s even one panel in which Yoda looks nothing like Yoda. When it comes to scenery and things like ships, the work is more consistent. I’m also unconvinced by panels or groups of panels that are meant to be action shots. While I see the action lines, the stances often do portray the action well, and I think it’s something that needs to be worked on.
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Verdict: I am very pleased to see Jedi of the Republic Mace Windu #1 but, I wouldn’t be being honest if I didn’t say that I’m underwhelmed. I expected a book featuring one of the most powerful Jedi, a man that held the title of Master of the Order, creator and Master of the Vaapad to be immediately intriguing. While I look forward to the next issue, I am also hoping for something more visceral to grip me.
Star Rating: 3.5 out of 5.
- Tags:Comics, Denys Cowan, Mace Windu, Matt Owens, Reviews, Star Wars
Jedi of the Republic Mace Windu #2
Writer: Matt Owens
Penciler: Denys Cowan
Colorist: Guru-eFX
Letterer: VC’s Joe Caramagna
Release Date: September 27, 2017
Price: $3.99
Writer: Matt Owens
Penciler: Denys Cowan
Colorist: Guru-eFX
Letterer: VC’s Joe Caramagna
Release Date: September 27, 2017
Price: $3.99
Plot: In the previous issue of this new Star Wars story, Mace Windu was commissioned by the Jedi Council to travel to the planet Hissrich based on reports of possible separatist occupation. He gathered a team of Jedi and embarked on their journey, without a clone regiment, serving as something of a precision strike force. In Mace Windu Jedi of the Republic #2, Mace and his able-bodied team of Jedi travel into the catacombs of Hissrich, in hopes of finding more information concerning the droid army’s presence.
The story starts with the team being lead below earth by strange, green, indigenous aliens who don’t speak one iota of basic. There, the Jedi find a sprawling community, an entire city underground in which structure is built right into the stone and light is provided by the energy of the peculiar plants growing on the surface. After the separatist attack with a squadron of droid and discovery those that have a primary function of drilling, they are able to ascertain that they are here for the planet’s unique energy source.
Story: When Mace Windu #2 started, I found myself confused and referring the last few pages of issue one to make sure I hadn’t forgotten anything important. The native aliens weren’t introduced in the past issue and it felt like I missed something when Mace and Kit Fisto began following them. I was almost expecting a little flashback recap page of what happened between issues but received none. While this doesn’t make the issue bad, it serves as a source of disconnect from the reading.
When the Jedi finally did make it below, I was astonished by the beauty and creativity of the underground city. I like the idea of the roots of the beautiful plants above being a source of power as well as the separatists being the selfish people that they are, trying to steal it. I found these concepts intriguing and imaginative. Still, alone it doesn’t create a strong enough backbone for the story, unless there is something that hasn’t been revealed yet.
Usually a mediocre plot is supplemented by fun, nuanced characterization, but I feel we are missing that as well. I was excited in issue one when Mace put together a team based on their individual, unique skills. We also got a little more characterization from people like Prosset. Enough to allow us think that their choices would alter how the mission continued. But in Mace Windu #2 most of the team did barely anything, not to mention things that would speak to their previously defined skills. Mace himself, while not badly written, doesn’t seem to have the personality traits that mark him as Mace. It’s the little things that make these stories shine and I think we are missing that.
Art: So far as the art goes, I could go for better. There are many scenes where some of the facial expressions look off, or characters look like they were drawn rushed, and while its not all bad, overall, it’s the off ones that stand out. The work could look much tighter. Furthermore, none of the action panels are convincing. They are done well enough to where we can tell what’s going on, but some of the panel to panel transitions can be better, and some of the angling and movement could be much better depicted. This may simply because I’ve read lots of stories with lots of action, but this is glaring to me. The best art is the cover, where we get an extremely detailed portrait of Mace Windu and Kit Fist that I wouldn’t mind hanging on the wall.
Verdict: Overall, I am let down by this book. The story is lackluster, the characterization is fleeting, and the little nuances seem to be missing. For example, I can’t understand why the Jedi are walking around with their lightsabers out before they get into battle. Even on alert, this isn’t a Jedi trait. Also, the villain, the mercenary droid, just doesn’t seem compelling or a match enough for the Jedi. While it isn’t a complete travesty, for a character of Mace’s caliber, I expected the story to offer something more, or to be better told. For now, I am feeling underwhelmed by Mace Windu #2.
Mace Windu Jedi Starfighter
Star Rating: 3 out of 5
Mace Windu Jedi Council
- Tags:Comics, Denys Cowan, Guru-eFX, Joe Caramagna, Mace Windu, Matt Owens, Reviews, Star Wars